> ## Documentation Index
> Fetch the complete documentation index at: https://academy.uagenius.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Request a Body Template

> Turn a competitor's gameplay into a template you can recreate.

A **body** is the gameplay footage at the centre of your ad. A **template** is a body turned into something you can recreate, and you request that from the UAG team.

Templates are optional. You can compose ads with competitor bodies or your own uploaded gameplay whenever you like. A template is what you request when you want to recreate the gameplay itself.

## When you need a template

You do not need a template to build variations. [Video Studio](/video-studio) will take a body straight from the competitor library, or your own gameplay that you upload.

Request a template when you want one of these two things:

* **AI variations of your own gameplay.** A template is what makes gameplay recreatable, so this is how you generate more versions of it.
* **A copyright free version of a competitor's gameplay.** The template turns their structure into an asset that is yours to use.

## How a body card changes

The action on a body card tells you where that gameplay has got to:

| Card shows           | What it means                                                                                                                              |
| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| **Request template** | The starting state for every body. No template exists for it yet.                                                                          |
| **View templates**   | The UAG team has delivered at least one template, and you can open it.                                                                     |
| **Recreations**      | You have recreated a template and set a final video. Select the tag and the card fans out to show every final recreation of that gameplay. |

## Requesting a template

<Steps>
  <Step title="Find the body">
    On the **Body** tab of [Competitor research](/competitor-research), filter to the gameplay structures you want to test. Sort by **active days**, since a body a competitor has run for months is a structure worth borrowing.
  </Step>

  <Step title="Select Request template">
    This opens the request modal, which gives you two ways to ask.
  </Step>

  <Step title="Choose Use as is, or Customise with references">
    **Use as is** asks for a faithful rebuild. The team matches the original closely, down to the detail: the same structure and pacing, the same motion, the same colours, and the same characters and objects on screen. Choose this when the competitor's execution is what you want and you have nothing to change about it.

    **Customise with references** is for when you want to steer the build. It lets you attach up to **5** files as `jpg`, `png`, `mp4`, `mp3`, `pdf` or `html`, which is where you show the team what your game looks like and how the level should read: gameplay capture, level art, UI screenshots, a style guide.

    It also gives you an **Additional details** field. A person reads this one, so write as much as you need: which mechanic to feature, which level to use, and how the gameplay should resolve.
  </Step>

  <Step title="Send request">
    The request goes to the UAG team. Once delivered, the card's action changes from **Request template** to **View templates**.
  </Step>
</Steps>

<Note>
  A template is built by the UAG team rather than generated instantly, so requests have a turnaround. Sending them early in a cycle keeps everything after them unblocked.
</Note>

<Tip>
  The body sets the output aspect ratio for every video built around it. If you want both vertical and square ads from the same gameplay, mention that in your request so both ratios arrive together.
</Tip>

## Plan around the request cycle

A rhythm that works well:

1. **Request in batches.** Send several template requests in one sitting. They progress in parallel, so you are never waiting on a single delivery.
2. **Request first, then carry on.** Make template requests the opening move of a research session and work on hooks while they are in flight.
3. **Build a small library.** Three or four delivered templates covering different gameplay structures will serve many test cycles, re-paired with fresh hooks each round.
4. **Reuse across cycles.** A template is a permanent asset in your game and stays available long after a campaign ends.

## What happens next

When the team delivers, the template is yours to work with in the platform. See [Recreate a body](/recreate-body).
