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UAGenius is a creative production console for mobile game user acquisition. It closes the loop between seeing what works in the market and shipping your own version of it. Find the ads your competitors are running, rebuild the winners in your game’s art, multiply them into dozens of variations, and push the results straight to Meta, Google and other ad platforms. You can add multiple Games into the platform, each holding its own title’s competitor library, assets, projects and ad accounts. Pick the game you want to work on and make 100s of ad variations in minutes.

The core loop

1

Research and recreate

Browse a searchable library of ad assets from live competitor ads: hooks, gameplays, texts and audios. Filter by network, region, platform, aspect ratio and concept, bookmark the winners, then rebuild them as copyright free content with AI in your own game’s art. 
2

Generate variations

In Video Studio, combine hooks, texts, gameplays and audios. Every combination becomes a finished video, so a handful of ingredients turns into a full test matrix, and everything is copyright free. 
3

Publish your ads

Send the batch to Meta, Google Ads and other ad platforms without leaving the console. Reusable templates carry your ad account, page, copy and campaign settings between uploads.

Start here

Platform overview

How the console is organised, and the vocabulary every screen uses.

Set up your game

The steps that get a new game ready, in priority order.

Competitor research

Every filter in the asset library, and how to read a competitor card.

Video Studio

Turn a few assets into up to 100 variations in one pass.
New to the platform? Work through Getting Started in order. Uploading your brand assets early is the one step that pays off immediately, since it is what makes every hook you generate look like your game.