September 2026
Recreate a body
Gameplay is now something you rebuild inside the platform. Request any gameplay as a template, a delivered template opens in the Recreate Body studio, where you change the gameplay asset by asset and then build a new video from your choices.
Requesting the template
- Use as is turns the competitor’s gameplay body into a template with no reference material, ready for you to take control of. See Request a body template.
- Customise with references takes up to 5 files so the team builds to your brief. Supported formats are jpg, png, mp4, mp3, pdf and html, so a storyboard, a reference clip, a soundtrack and a gameplay plan can all go in the same request.
- Additional details is a free text field for the parts a file cannot express, such as which mechanic to feature or how the level should resolve.
- Replaceable assets lists every element of the gameplay you can change, each with its own row.
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Each row shows the asset name, how many times it appears in the footage, for example
White tile ×40orPlayer photo · 1 ×1, and which operation applies to it. - Assets you have finished carry a Generated state on the row, so you can see at a glance what is done.
Checking a swap before you commit
- Every generation lays out three panels: the 2D Model on its own, the Original frame from the video, and the Recreated frame with your new asset in place.
- Select as final asset locks your choice in, and the row on the left swaps to a thumbnail of what you picked.
- Edit image adjusts the same asset without starting over, and Remove final asset puts the original back.
- Generate builds the video using every asset you set as final. Anything you left alone stays as it was.
- Several video generations can run in parallel, so you do not have to wait on one before trying a different combination.
- A typical 45 second video takes around 20 minutes, so start it and carry on with something else.
- Finished bodies come back to the card in Competitor Research as Original + N recreations, and go straight into Video Studio through Generate Ads.
- Request Custom Template sits at the bottom of the panel if the delivered templates do not cover what you have in mind.
Read the full detail
Recreate a body, and Request a body template for the request flow.
Hook recreation improvements
Two changes to how recreated hooks come back.
- Text now matches the source. Copy rendered into a recreated hook comes back as the line you gave it rather than a garbled version of it, so overlay text is usable without a second pass.
- Recoverable failures retry on their own. A generation that hits a common problem such as a prompt-limit error or a temporary failure retries automatically instead of stopping at the first attempt.
- A clearer explanation when one cannot finish. If a recreation genuinely fails, the message tells you what happened rather than leaving you to guess. The job keeps its Review action in Creative jobs, so a failure is still something you can go and look at.
Read the full detail
Recreate a hook
Interface updates
The wider changes across the console.
Home
- The landing screen opens on your game selector, the three product cards, and a Top performing hooks feed.
- The feed carries category tabs such as Top Free Puzzle, Top Free Casual and ASMR, with Explore all into the full Competitor Research library.
- Cards in the feed behave like library cards, so you can tick one and act on it without going anywhere first. See reading a card.
Creative jobs
Everything you set running now appears in a queue you can open from the top bar of any screen.- One row per job, carrying a thumbnail, the asset name, its category and a progress bar that runs off the job’s own clock.
- When a job lands, the bar is replaced by Review, which opens the screen the work is on and retires the row.
- Recreation rows land on that asset’s recreate screen with the generation already on the stage, whether that is Recreate a hook or Recreate a body.
- Variations rows read View rather than Review, because a finished Video Studio batch is work to look at rather than a decision waiting on you.
- Body assets run in parallel and arrive as a group, so the row reads
1/1 Body assetsand expands to a line per asset, each reviewable on its own. - The button reports two independent things: a lime ring means something is still generating, and a red count is how many finished jobs are waiting to be reviewed.
- Starting a batch raises a toast in the corner. Finishing does not, because the red count is the news, and opening the queue clears any outstanding toasts.
- A failed generation grows a red Failed badge and keeps its Review action, because a failure is an outcome rather than an absence.
Read the full detail
Home
Boards you build, and your own uploads
Saved assets is now a library you build rather than a bookmark list you accumulate.- Create board makes a board for the work in front of you, and each board tile has a menu to rename or delete it. See Boards.
- A board carries the same sub-tabs, filters, sort controls and card signals as Competitor Research, plus an End Card tab, which is where you bring the end cards you later add as a column in Video Studio.
- Upload own hook sits in the top right of a board and follows whichever tab you are on, so you always upload into the right asset type.
- Turn on Upload Hook?, Upload Body? or Upload End Card? for the parts you want out of the video. Anything left off stays at 0.0s and is not uploaded.
- Each part you switch on appears as a section on the timeline under Set video sections, with a minimum of 1 second per section.
- A preview player sits alongside the timeline, and each card shows its length as you drag the handles.
- Under Save asset for reuse, tick the boards the assets should go into. Search finds a board by name, and the folder button creates a new one without leaving the modal.
- Ticking more than one board files the same upload in each of them.
Read the full detail
Saved assets
Carrying a selection across the library
- Ticking assets holds them across the Hook, Body, Text, Audio and End Card tabs, so you can gather a batch as you browse. See building a batch from research.
- The bar at the bottom reports what you have, for example
3 hooks, 1 body, and expands to list every pick with its thumbnail, name and asset type. - Any row can be removed from the bar without going back to find the card.
- Recreate and Generate Ads both carry a live count of what they will act on.
Bulk recreation
- Recreate on a multi-asset selection opens a confirmation that spells out what will and will not run, for example
2 of 4 selected items will be recreated. See recreating in bulk. - Anything excluded is listed with its reason, so a body and a text in the selection show as Not original hooks.
- Only original hooks under 30 seconds can be recreated, and the modal says so before anything starts.
Video Studio
- The composer lays out Hook, Hook text, Transitions, Body, Body text, End Card and Audio as tracks, each with a live asset count.
- One asset picker serves every track, with Competitor Research and Saved assets as the two sources and a Total Video Variations count capped at 100.
- Add Text on the Text tab creates copy that is not derived from an existing asset.
- The project list shows each project’s elements and variation count, and a project still rendering shows its progress in place. Finished variations also save to Projects.
