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The Admin panel holds the settings that shape how your whole team’s console behaves: who has access, what the AI uses as visual references, and how your creative library is tagged.
Admin panel access comes with the admin role. If you do not see it in the navigation, an administrator on your team can grant it.

User management

Lists every member with their Name, Email, Role, Games and Joined on date. Invite users takes comma-separated email addresses, a Role, and the Games the invitees should have access to, so you can bring several people into the same set of games in one action. Access is granted per game, which lets you invite a contractor to one title while your other work stays private.

Roles

Two roles are available: Most of a team sits comfortably on user. Keep admin for the people who look after brand assets and membership, since those settings shape everyone’s output.

Games

Each game is listed with its Name, Description, People, Created on date, and two configuration entry points. Create game adds a new title.
Work through Set up your game right after creating one. Uploading brand assets is the step that shapes every hook the team generates afterwards.

Brand assets

Brand assets → Edit brand assets holds the images the AI uses as visual references when it builds a hook for you. It is per game, so each title keeps its own art. See Brand assets for what to upload, how to name it, and how the Recreate studio uses it.

Custom properties

Asset Properties → Manage defines the custom properties you can tag files with in Projects. Each field you create, with its own list of options, becomes a filter there under Game space specific. These apply to the files in Projects. The filters in Competitor Research are separate, since those come with the market data rather than from you. A typical set looks like: These are yours to define, and the fields above are one game’s choices rather than a fixed schema.
1

Decide what you will want to compare

Design the fields around the questions you will ask later: which concept performs best, which style wins on Android. Fields that feed a real comparison are the ones worth maintaining.
2

Keep option lists short

Three to six options per field keeps tagging consistent and filtering sharp.
3

Define them before generating at volume

Tagging as files are created takes seconds and keeps the library searchable from day one.

Setting up a new game

1

Create the game

Admin panel → Games → Create game. Give it a clear name and description.
2

Define custom properties

So every file in Projects can be tagged as it arrives.
3

Upload brand assets

Characters, environments and key art, uniquely named.
4

Invite the team

Granting access to this game specifically.
5

Request body templates, if you need them

Only if the team wants to recreate gameplay. They can compose with competitor bodies or their own uploads without this. See Request a body template.