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Projects is your game’s file library, a Drive-like space for everything you upload and every batch Video Studio renders.
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Recreated hooks work differently. They stay with the competitor hook they were built from, in Competitor research under Asset Status → Recreated Hooks, and you pick them from the Hook column in Video Studio. The left sidebar has two sections:

Adding files

The New button offers:
  • Create folder
  • Upload files
  • Upload folder
Uploaded assets become available in the Video Studio pickers alongside generated ones, so this is how you bring in footage produced outside the platform.

Filters

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The primary filter row covers Type, Ad Platform, Owner and Date Range. More filters opens the rest:
  • File format
  • Duration
  • Dimensions, as width by height
Dimensions is the quick way to pull every asset in a given aspect ratio when you are assembling a batch that needs to match.
The custom properties you have defined for your game, for example:
  • Creative Concept
  • Style
  • Creative Concept copy
  • Content style
You define these yourself under Admin panel → Games → Asset Properties → Manage, and each field you create appears here as a filter. See Workspace administration.
The Game space specific filters are what keep a library of several thousand generated files easy to work with. Defining the fields before you start generating in volume means every new file arrives already tagged.

File detail

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Opening a file shows a preview alongside:
  • Download
  • Comments, a threaded discussion on the file for review without leaving the console
  • File info: Name, Saved in, Size, Modified, Type, Uploaded by, Date uploaded, Duration and Dimensions
Comments are the right home for creative feedback, because a note attached to the file stays with it and is still there when someone revisits the asset next quarter.

Upload history

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The publish log for the game. Each entry records: View details expands to per-file status messages returned by the ad platform.
When a result shows a partial failure, open the details first. The message names the cause and tells you which files to re-run, so you only repeat the ones that need it.

Keeping the library easy to work with

Generated batches build up quickly, since a single Video Studio project can add 100 files.
  • Folder by cycle to keep a batch together. A folder per test round reads far better than a flat list.
  • Star your winners. The Starred view then becomes your proven-creative shortlist, which is where the next round of variations should start from.
  • Tag as you go with your custom properties. A few seconds per file keeps the whole library searchable.
  • Recycle bin holds deleted files, so tidying up is safe and reversible.